

That will make it less of a chore and more fun. They either need to be spaced more apart or tone down the collapsing spike ceiling section so the player is more likely to get through it on the first try.

That part at the end with the collapsing spike ceiling is a bit more annoying than an a challenge which wouldn't be that big a deal except you already made me go through the shaft with the threatening spike crusher AND a rising lava pit. My over all impression is good, but the stage and boss seem like they still needs a little tweaking. I hope in a good day we can work together. Good luck for your project and your team. But that's not big problem, I think you will fix it soon.

There are something that I don't think it is error, for example: we can't dash-jump, can't set the keyboard. Make sure that you can dash before you be killed, because sometimes I fall to the thorn field but don't dash immediately, you will be killed. I tried to dash on the thorn, then I climb on the wall and I can get through the thorn field without the platfom. When you finish dashing, you will be destroyed like normal. When you fall to the thorn, you can refuse it by dashing. Second, I'm not sure about this error, because it's not easy to do that, so sometimes I can, but another situation, not successful. I'm sure about this, you still can fire, but you can't dash. Hi, I'm a game tester and I find 2 error in this demo, so please fix it:įirst, when you dash, but then terminate it and do not jump or change the direction, you can't dash again until you jump or change the direction. Overall, I've like what I see so far and will definitely keep a watch on this. I believe something like this will add considerable replay value to the game as people constantly try to improve how skillfully and quickly they complete a level and the online scoreboard would add additional competition. Perhaps an online scoreboard which the player can connect to and post their scores could also be included. I would like to see some sort of scoring system that takes into account things such as the amount of lives it takes to complete a level, the amount of overall damage taken in the level, the percentage of enemies taken out in the level (only counting the first spawn of each enemy not the respawns), and the speed at which the player completes the level and calculates an overall score for the player's performance. I do have a suggestion for the game that shouldn't be too hard to implement. Now I'm going to have to obtain copies of the official titles as well. I've never even really played a Mega Man game before this one (except for a little bit of Mega Man 64 at a cousin's house several years ago). Downloaded the game yesterday and have become quite hooked. Cheers to the staff! and if you need help i'll be happy to do so :) I just don't know what I should message you in your e-mail. This heart tank was unnoticeable before but now it is so it lost the point of it to be hiddenĪnyway please don't make it personal but i like the harder version better as it made me a better player on each retry i do. I noticed that X moves a bit faster descending from walls than before, I tried play mmx in an emulator and the previous version of your demo's wall descend was much smoother.ģ. Just make the level challenging but not really easy :cĢ. Changes in the level design was not reasonable.
#When is megaman x corrupted release date free
That effort you did to make the first version really hard came to waste as you added a lot of free 1ups around the area. I have some comments and suggestions i hope you would consider ^-^ġ. Hi i played the demo before and finished it (v1.01) found that this version (v1.02) became really easy. (We're working on finding out the true drop rate of SNES X games, but it's going to take a bit of research) Wall shooters in lava pit won't shoot if submerged by lava.The mid-boss no longer moves up to the roof.Lava bursts now do twice as much damage to the ride armor.Lava ascension area has been rearranged.Lava will no longer be instant kill and it will move at a more reasonable speed.Checkpoint added between the spike roof area and lava ascension area.Fixed getting stuck in gate before lava pit, it'll kill X now.Fixed X moving too fast horizontally when dash wall jumping if left/right is held.Fixed not being able to pause/unpause after Alt+Tab'ing.Fixed wallshooters freezing when going off screen and coming back on.You must be stuck inside something in order for this to work. If you happen to get stuck in a wall and cannot move X, press Escape and it will kill X without taking away a life.
